However, not all of you have, so I should probably explain to you what kind of character we’re talking about today. If you play TF2, you understand how this asshole works just fine, so this section might be irrelevant for you. And hopefully, you end up enjoying the final product. Some mechanics are ones I’m almost certain they’d use if he ever actually appeared in the game, some I’m just throwing in there for some fun “what if”s. In case you forgot how those aforementioned blogs worked, instead of giving you a set-in-stone kit with each move laid out and explained, I’ll bring up all of the notable aspects Spy has in his source game and as many ways to translate said aspects to Smash that I could think of. Instead, this is closer to something like Lord Fredrik or that old Galacta Knight/Dark Meta Knight case study I made even though I’m reluctant to make a more traditional kit for everyone’s favorite French assassin, there’s WAY too much to talk about when it comes to him, and I can’t pass that up. That stands true today… as I’m not making an actual moveset of him (hopefully the implications of the title let you know). I’ve mentioned Spy before in one of my older movesets (Pyro, I think) and how he’s got potential but wouldn’t be somebody I’d ever make a proper blog for. There’s a lot to praise about it, but you’re here for a moveset, so let’s talk about that instead. TF2 is a game I am a very big fan of, if you couldn’t tell.
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